

The two races are counterpoints to one another with the Frostlings representing the power of the icy north and the Tigrans representing the fiery heat of the deserts. The big selling point for Eternal Lords is the addition of two new playable races the Frostlings and the Tigrans. It feels complementary not revolutionary. It does not reinvent the wheel rather it simply adds more of what you already love. It’s a meaty expansion to a game that already has a substantial amount of content. One of the big reasons Age of Wonders 3 became a title worth supporting with hefty expansions was the fact Triumph Studios knew their audience, and more importantly, how to satiate that audiences hunger for everything that made the originals great while still delivering a game that felt modern.Įternal Lords, the second expansion for Age of Wonders 3, delivers more of the same turn-based, spell/counter-spell, multi-day time-sink goodness. The first three games were beloved gems with active cult followings that kept the flames alive until Age of Wonders 3 finally became a reality.

The Age of Wonders series has been around for more than 15 years now.
